🔠 Glossary

Definitions of in-game terms and mechanics.

Note: Some of the concepts listed below will not be implemented in the beta version of Shadows of Fortune and will be introduced in future updates.

Name

Abbreviation

Description

Healing Time

HT

Time required for the hero to heal.

Strength

STR

Physical strength of the character.

Healing Points

HP

Health points or life points of the character.

Agility

AGI

Agility or speed of the character.

Energy

ER

Remaining energy; each action consumes a certain amount of energy.

Perception

PER

Perception or awareness of the character.

Constitution

CON

Physical resilience and toughness of the character.

Intelligence

INT

Intelligence or mental acuity of the character.

Travel Time

TT

Time taken to travel between two nodes on the map.

Shadows of Fortune

SoF

Name of the game.

Experience Points

XP

Points gained to level up the character.

Level

LV

Current level of the player.

Table Difficulty

TD

Difficulty level of the current map or area.

Head

HE

Head slot in the character’s equipment sheet.

Chest

CH

Chest slot in the character’s equipment sheet.

Belt

BE

Belt slot in the character’s equipment sheet.

Right Hand

RH

Right hand slot in the character’s equipment sheet.

Left Hand

LH

Left hand slot in the character’s equipment sheet.

Pant

PA

Pants slot in the character’s equipment sheet.

Shoe

SH

Shoe slot in the character’s equipment sheet.

Pocket 1, 2, 3 & 4

P1, P2, P3, P4

Pockets in the character’s equipment sheet.

Combat Capacity

CC

Close-combat ability of the character.

Shooting Capacity

SC

Shooting or ranged attack ability of the character.

Detection

DET

Detection skill used to determine encounter distance.

Exploration Skill

ESK

Skill used for exploring or scouting new areas.

Stealth

STE

Stealth ability for remaining undetected by enemies.

Armor

AR

Armor rating or defensive strength of the character.

Barricade under sheriff's control

BUSC

A common node on all maps where the player can access various services.


This note highlights that some features will not be available in the beta, keeping players in

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