🔠 Glossary
Definitions of in-game terms and mechanics.
Note: Some of the concepts listed below will not be implemented in the beta version of Shadows of Fortune and will be introduced in future updates.
Name
Abbreviation
Description
Healing Time
HT
Time required for the hero to heal.
Strength
STR
Physical strength of the character.
Healing Points
HP
Health points or life points of the character.
Agility
AGI
Agility or speed of the character.
Energy
ER
Remaining energy; each action consumes a certain amount of energy.
Perception
PER
Perception or awareness of the character.
Constitution
CON
Physical resilience and toughness of the character.
Intelligence
INT
Intelligence or mental acuity of the character.
Travel Time
TT
Time taken to travel between two nodes on the map.
Shadows of Fortune
SoF
Name of the game.
Experience Points
XP
Points gained to level up the character.
Level
LV
Current level of the player.
Table Difficulty
TD
Difficulty level of the current map or area.
Head
HE
Head slot in the character’s equipment sheet.
Chest
CH
Chest slot in the character’s equipment sheet.
Belt
BE
Belt slot in the character’s equipment sheet.
Right Hand
RH
Right hand slot in the character’s equipment sheet.
Left Hand
LH
Left hand slot in the character’s equipment sheet.
Pant
PA
Pants slot in the character’s equipment sheet.
Shoe
SH
Shoe slot in the character’s equipment sheet.
Pocket 1, 2, 3 & 4
P1, P2, P3, P4
Pockets in the character’s equipment sheet.
Combat Capacity
CC
Close-combat ability of the character.
Shooting Capacity
SC
Shooting or ranged attack ability of the character.
Detection
DET
Detection skill used to determine encounter distance.
Exploration Skill
ESK
Skill used for exploring or scouting new areas.
Stealth
STE
Stealth ability for remaining undetected by enemies.
Armor
AR
Armor rating or defensive strength of the character.
Barricade under sheriff's control
BUSC
A common node on all maps where the player can access various services.
This note highlights that some features will not be available in the beta, keeping players in
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